I am just gonna post the patch list and add my commentary under every change.
Balance Changes
PROTOSS
Archon
-Now a Massive unit.
-Range increased from 2 to 3.

I think that this will become a big problem for terran players because he works so well against bio (bonus damage to biological ,can't be slowed now ,bigger range ).
Cybernetics Core
Research Warp Gate time increased from 140 to 160.
Gateway
Sentry train time decreased from 42 to 37.
Pylon
Power radius has been decreased from 7.5 to 6.5.
All of those 3 changes should help with PvP where 4-gating was very common and nobody wants one dimensionals strats. Faster sentries will also help defending a 4 gate more easily. Decreasing power radius from pylons is also a good idea because the opponent could easily place a pylon near your cliff which you could not destroy (and warp-in stuff right into your base)
TERRAN
Bunker
Salvage resource return reduced from 100% to 75%.
A lot of players have been ranting about this issue for quite a long time. Bunkers are not completely "free" now but I don't think will stop 2rax bunker rush in ZvT at all.
Ghost
-Cost changed from 150/150 to 200/100.

Thor
-Thor now has 200 max energy, and starts with 50 energy.
-250mm Strike Cannons now cost 150 energy to use (cooldown removed).
I have no idea why blizzard gave them energy back ,probably because we we seeing some mass mass thor strats in TvP (and Blizzard don't want thors as a core units - which I personally agree with) but honestly 250mm Strike Cannons is one of the most boring and useless abilities ever and now even harder to use as you need to wait for a whoopin' 150 mana (cca 3 minutes) usable only against immortals ,maybe collosus if you catch them out of position (don't happen very often) and enemy thors. It would bee good if Ultralisk could be stunned but as we all know they can't and DPS of 250mm cannons vs normal attack is almost the same which is kinda weird... ( Go and test it on unit-test map if you don't believe me!)
ZERG
Infestor
-Speed decreased from 2.5 to 2.25.

Not a gamebreaking change. I think that Idra said that this is actually a buff because in a lot of cases Infestors were running ahead of a main army just to get slaughtered by a siege tank fire.
Spore Crawler
-Root time decreased from 12 to 6.
Zerg has been having some troubles with early air attacks (Banshee ,Void ray) and I think that is a great change which could make those early air strats harder to execute. Hydras are no longer T 1.5 as they were in original SS thus limiting Zergs anti-air options only to spore crawlers and queens in the early game.
Overall I am pleased with a new patch and I am already looking forward to next one ! Blizzard is making a great work so far.
I should start to play starcraft soon
OdpovědětVymazati wish i still had time for this.. :/
OdpovědětVymazatawesome game.
Too bad I'm never buying a Blizzard game again.
OdpovědětVymazat(thank you WoW)
omg this is intricate
OdpovědětVymazatNice word (intricate).Thanks for improving my vocabulary !
OdpovědětVymazatProtoss are the best, i hate facing the zerg so much...they are so annoying
OdpovědětVymazatVery nice, I need to get this game.
OdpovědětVymazatWell I guess it's time for a SC2 Comeback
OdpovědětVymazatSounds like a good patch to have :D
OdpovědětVymazat@harry: what's wrong with blizzard games?
OdpovědětVymazatLots pretty kool i'm tempted to get this
OdpovědětVymazatWhy did i wait so long to get this game? bleh :P
OdpovědětVymazatnice updateds...i think now the game has more balance..we will see what happens then!
OdpovědětVymazatI have followed your blog..Could you follow mine too please?
Join my Money Loving Blog Hop for your Blog!
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looks like an awesome game
OdpovědětVymazatSure man ,no problem.
OdpovědětVymazatSo keen to get this game!
OdpovědětVymazatGood breakdown of the patch, thanks
OdpovědětVymazatVery nice! I like this a lot.
OdpovědětVymazatlove your work.
OdpovědětVymazat